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User's AC Ratio

NaN% (0/0)

Submission's AC Ratio

NaN% (0/0)

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Description

Number guessing is a popular game between elementary-school kids. Teachers encourage pupils
to play the game as it enhances their arithmetic skills, logical thinking, and following-up simple
procedures. We think that, most probably, you too will master in few minutes. Here’s one
example of how you too can play this game: Ask a friend to think of a number, let’s call it n0.
Then:


1. Ask your friend to compute n1 = 3 ∗ n0 and to tell you if n1 is even or odd.

2. If n1 is even, ask your friend to compute n2 = n1/2. If, otherwise, n1 was odd then let your
friend compute n2 = (n1 + 1)/2.

3. Now ask your friend to calculate n3 = 3 ∗ n2.

4. Ask your friend to tell tell you the result of n4 = n3/9. (n4 is the quotient of the division
operation. In computer lingo, ’/’ is the integer-division operator.)

5. Now you can simply reveal the original number by calculating n0 = 2 ∗ n4 if n1 was even, or
n0 = 2 ∗ n4 + 1 otherwise.


Here’s an example that you can follow: If n0 = 37, then n1 = 111 which is odd. Now we can
calculate n2 = 56, n3 = 168, and n4 = 18, which is what your friend will tell you. Doing the
calculation 2 × n4 + 1 = 37 reveals n0.

Input Format

Your program will be tested on one or more test cases. Each test case is made of a single positive
number (0 < n0 < 1, 000, 000).
The last line of the input file has a single zero (which is not part of the test cases.)

Output Format

For each test case, print the following line:

k. B Q

Where k is the test case number (starting at one,) B is either ’even’ or ’odd’ (without the quotes)
depending on your friend’s answer in step 1. Q is your friend’s answer to step 4.

Sample Input 1

37
38
0

Sample Output 1

1. odd 18
2. even 19

Hints

Problem Source

Migrated from old NTUJ.

ANARC 2009

Subtasks

No. Testdata Range Score

Testdata and Limits

No. Time Limit (ms) Memory Limit (VSS, KiB) Output Limit (KiB) Subtasks
0 10000 65536 200